P+ - Giga Bowser - Subaction - AttackLw4
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Stats
IASA: |
64 |
Partially Intangible: |
10-44 |
Hitboxes active: |
10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31 |
Hitbox set 0 hits: |
10, 13, 16, 19, 22, 25, 28, 31 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
100 |
190 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
1 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
2 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
3 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
Frames:13-14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
100 |
190 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
1 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
2 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
3 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
Frames:16-17
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
100 |
190 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
1 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
2 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
3 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
Frames:19-20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
100 |
190 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
1 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
2 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
3 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
Frames:22-23
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
100 |
190 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
1 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
2 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
3 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
Frames:25-26
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
100 |
190 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
1 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
2 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
3 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
Frames:28-29
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
100 |
190 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
1 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
2 |
2 |
0 |
40 |
100 |
150 |
Normal |
Slash |
true |
1 |
1 |
2 |
false |
false |
2 |
3 |
|
0 |
3 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
0 |
4 |
0 |
60 |
0 |
100 |
150 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
Frame:31
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
100 |
40 |
90 |
Freezing |
Burn |
7 |
7 |
|
Scripts
Main
- AsyncWait(9.0)
- Subroutine(0xac20)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- loop 7 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 190, wdsk: 0, kbg: 100, shield_damage: 2, bkb: 40, size: 12.8, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 150, wdsk: 0, kbg: 100, shield_damage: 2, bkb: 40, size: 10.8, x_offset: 0.0, y_offset: 6.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 150, wdsk: 0, kbg: 100, shield_damage: 2, bkb: 40, size: 10.8, x_offset: 0.0, y_offset: 6.0, z_offset: -5.000533, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 150, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 10.5, x_offset: 0.0, y_offset: 8.0, z_offset: 24.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(0.0), trajectory: 150, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 10.5, x_offset: 0.0, y_offset: 8.0, z_offset: -24.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 100, size: 18.0, x_offset: 0.0, y_offset: 6.72, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Freezing, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(44.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- UnchangeHurtBoxStateSpecific
- AsyncWait(63.0)
- AllowInterrupts
GFX
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 40, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- AsyncWait(9.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- loop 7 times:
- Subroutine(0xd0e0)
- SyncWait(1.0)
- RemoveFlashEffect
- SyncWait(2.0)
- Armor { armor_type: None, tolerance: 0.0 }
SFX
- AsyncWait(1.0)
- SoundEffectStop(105)
- SoundEffect1(6733)
- SoundEffect1(167)
- SyncWait(1.0)
- SoundEffectTransient(6614)
- SyncWait(7.0)
- SoundEffect1(6622)
- SyncWait(6.0)
- SoundEffect1(6622)
- SyncWait(8.0)
- SoundEffect1(6622)
- SyncWait(15.0)
- SoundEffect1(6622)
- SyncWait(14.0)
- SoundEffect1(6616)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- RumbleLoop { unk1: 2, unk2: 40 }
- AsyncWait(9.0)
- ScreenShake { magnitude: 0 }
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(16.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(25.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(38.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(44.0)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }